![]() This section of the wiki is dedicated to listing information about skills that are not inherits from accessories. Los ataques de esta hoja tienen la capacidad de romper el arma del oponente. These skills can be obtained anytime in the Future Lab. death spell to kill your father and inherit his wealth ,death spell to kill anyone. Una espada demonaca que se ha teido por la sangre de los oponentes que ha cortado en batallas incontables. Synthesis skill success chances are heightened greatly if you put the right type of material (power, trick or life) in first when doing synthesis. There are also skills that can only be obtained with special Card Materials, these cards can be obtained by doing certain missions or events and also from Lucky Draw and Mora Shrine.Ĭard Materials will always succeed in adding the skill to the accessory, however, players can only use one Skill Card per synthesis.īe wary that the accessory are limited to 8 slots, and each skills fills up the slots. Once the system could not fit anymore inside, it will not replace any empty skill slots. To see the list of Inherited skills, go here. Be imaginative and create your own combos. Combos and Strategy This accessory is awesome for juggles. The only thing you shouldn’t do is to replace the Strong Last Attack, Strong Jump Attack, and Strong Dash Attack. ![]() Increases damage by 20% when Voltage is at Max Reduces charge time of Hold Attacks by 30% Increases damage by 20% when HP gets to 25% or below Voltage charges 15% faster when giving or taking damage Increases damage by 50% for every player or NPC kill for a short time Revives once with 50 HP when HP reaches 0 Listed below are the skills by type (meaning by which buff/move/attack/stat they replace or add). Inherited Jump Specials are also good (example is God’s Representative God’s Hand). ![]() Gives Max Voltage at the start of the round These HP increases vary depending of the game mode, in Tournament, it grants 150 HP per kill, while on Mega Force it grants 45 HP per kill. Increases damage by 30% to Counter Attacks Revives twice with 50 HP when HP reaches 0
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